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The Legend of Korra, for those that are unaware, is a western animation produced by Nickelodeon, and is the follow up series to the massively popular Avatar: The Last Airbender (or The Legend of Aang depending on where you live). It follows a young woman named Korra, the Avatar, who is able to wield all four elements within the world this series is set in (Fire, Water, Earth, and Air). Earlier this year, it was announced that Platinum Games, the same people behind such games as Bayonetta, Metal Gear Rising: Revengance, and Wonderful 101, would be making a tie in game for The Legend of Korra. Said game came out earlier this month, and I was able to finally get my hands on a copy.


This game, at least on PC which I played, looks amazing. The style is reminiscent of the show, with brand new animated sections made specifically for this game in between chapters. The music is mostly what you would hear on the show, and really helped to drive the fact that this is a Korra game home for me. The effects on the different bending styles look visually stunning and the impact of the hits feel right. While it isn’t nearly as impressive looking as previous Platinum games, it still has that Platinum feel to the design that any fan of their games would be sure to enjoy.


The Legend of Korra is an action beat-em-up, of the style that many are used to from Platinum by now. You play as Korra, fighting through waves of bad guys by utilizing the four elements, each style with their own strengths and weaknesses, and fighting a typically challenging boss at the end of each level. This game does kind of fall into the same problem that I generally always have with beat-em-ups, which is that the gameplay does get repetitive after awhile. Being able to switch between bending styles is neat at first, but I found that I would only use one or two of the elements through a majority of the game, only switching when it was necessary. Bosses were typically dispatched by avoiding their attack pattern until you get the one opening to damage them via quick-time event, which has always been something of a pet peeve of mine with this genre of games over the last decade or so. Even so, the game is fun for the time it takes to beat it.

This game is extremely short, with my personal run of the game clocking out at about 4 hours. It does encourage multiple playthroughs, with unlockable costumes, items, and various difficulty settings. Much like any Platinum game, there are a number of medals per level that grade your performance, with an overall medal awarded at the end of the level. Going back and improving these medal scores is always a fun challenge. There is also a small bit of exploration in the game, though I would have preferred a bit more. This usually takes form of a small diverging path where you can get a special trinket for bonus points at the end of the level, though this usually also means an extra-hard encounter to earn your points.

If there was one thing I absolutely despised about this game, it’s the Naga run sections. Naga is the giant polar bear dog (all the animals in Avatar are combinations of two animals) that is the animal companion to Korra, which she can ride. While these sections aren’t difficult, all it takes is a single slip up to have to start over again, and I feel like the game would have been better with their exclusion.

Finally, after beating the game once, you unlock Pro-Bending mode, a fictional sport within the Avatar universe. Once again you play as Korra, teaming up with two AI allies, in the form of her companions Mako and Bolin, to take on other teams of three and attempt to knock them off the stage. This is a fun little mode and a nice bonus at the end of the game, though it would have been nice to have played as someone else.


Since this is a new game I won’t go into too much detail about the story here, but I will warn you right now that if you haven’t seen any of The Legend of Korra the show, then you would do best to steer clear of this game until you have.

This game has it’s own storyline, set after the end of Season Two and before Season Three. After making a miraculous comeback in a Pro-Bending match right at the beginning, Korra is lead into a trap by a group of Chi-Blockers, remnants of the Equalists, an anti-bender group from the first season. Korra gets stripped of her bending through unknown means, and spends the first level completely without any bending. As the game and story progresses, she discovers that a malevolent spirit known as Hun-Dun, who had conflict with the Avatar in a past life thousands of years ago. As the game goes on, Korra will re-awaken her bending with the help of Jinora, a young Air Bending prodigy who is able to project her spirit and assist Korra. While the story isn’t anything particularly special, it was a breath of fresh air to see a licensed game that doesn’t just re-tread the same plot-lines as it’s source material, and instead served to give us an entirely new story and experience.

Overall, for a budget title being sold for a mere $15, this is a great game that could have only been better if it had been given the triple-A treatment, especially from such a reputable company like Platinum. If you are a fan of the series, then I think this is worth your time, and if you’re a fan of beat-em-ups or the work that Platinum does and don’t mind some spoilers, the game is a nice fun romp. I would definitely recommend this game, especially to those who are a fan of the series, and if you haven’t seen the series itself, then I would also recommend that as well.



Everything seems to be shaping up nicely for the next 2k & Turtle Rock collaboration. The same two studios brought us the action packed Left 4 Dead, that occupied many an hours on most of our consoles. Now they are rolling out their new game Evolve, a game that explores the possibilities of having four players against one player controlled monster. Evolve will be release globaly on October 21st of this year for Xbox One, Playstation 4, and PC.

Pre-ordering from participating retailers will get you the Savage Goliath skin at launch, and a new monster character when available after release. Personally it is one of the games that is top on my list of pre-orders 

From our experiences with the game at PAX EAST the game is living up to all of the hyper provided. As the monster is plays on it grows stronger, levelling up and becoming more difficult with more abilities to accompany the growth. Using savage abilities and an intuitive animal sense to kill your human enemies. Evolve depends on heavy team work, knowing your roll and fulfilling that spot on your team to make the beast easier to take down. Or choose one of four hunter classes (Trapper, Support, Assault and Medic) and team up to take down the beast on the planet Shear, where flora and fauna act as an adversary to man and monster alike. Level up to unlock new hunter or monster characters as well as upgrades, skins and perks. Earn your infamy on the leaderboards and become the apex predator.


Evolve is set on an alien planet in the distant future, and the players take on their play with adrenaline-pumping gameplay. On launch there are more than a dozen maps, providing gamers with incredible gameplay scenarios all to follow suit with the beautiful play style and variety making the replay value limitless.

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The original Bioshock busted onto the scene in 2007 and garnered much praise and acclaim, seemingly out of left field. It was the real first unexpected hit of this console generation, and from then on all stories in games were held to a certain standard. It showed the industry satisfying combat and a great story, with twists and turns that would make M. Night Shyamalan jealous, was attainable and highly desired. Bioshock Infinite has been under the microscope because of this, and has a lot to prove. I’m happy to report that the game not only meets, but exceeds expectations handily. So, would you kindly, read on.

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The story of Bioshock Infinite is simply put, Fantastic. It kept me on the edge of my seat, and if I had the time and didn’t need sleep, I could’ve finished it all at once. I’m not saying the game is short, I finished in 14 hours and I was rushing a bit so I could get the review done. The story reminds me of watching a few seasons of a great TV show on Netflix, once I started i didn’t want to put the controller down. The games tells the story of Booker DeWitt, a private Investigator with a score to settle, who is tasked with finding a girl named Elizabeth and delivering her from a city in the sky called Columbia. Booker is a great protagonist, and an interesting mystery in himself. You never really are sure what his angle is until late in the game, and it’s a great new way to handle character development, specifically for the character the player is controlling. The city of Columbia is a character within itself, much like Rapture in the first game, it is a gorgeous city with friendly citizens and beautiful vistas. But all is not what it seems, and much like any great society, there is some dirty dealings going on. There are themes in the game that could offend, but if you keep and open mind and see it through, the payoff is worth it and the themes that are tackled are tied into the story are handled with much grace. Racism is a major theme, as is religion, specifically cults. Be aware you will be witness to some intense imagery, but it is thought provoking and never offensive or cruel. The narrative payoff at the climax is wonderful, if not a bit mind-bending, if you are a fan of Inception or Looper you will love this story. Also, stick around after the credits because there is a nice tease after they are done rolling.

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The gameplay is fun, challenging, but never frustrating. Like the original Bioshock, you have powers to use on your foes. These powers include Shock Jockey (which is like the shock in the original), Bucking Bronco (throws enemies in the air and suspends them), Murder of Crows (send a flock of crows to attack), Devil’s Kiss (shoots fireballs), Possession (grants the ability to possess turrets and people), Charge (you can charge your enemies like a bull), Return to Sender (sends rockets back to opponents), and finally Undertow (you shoot waves to knock enemies back). You also have a wide variety of firearms at your disposal. The guns feel and sound powerful, and the sound design for the weapons are some of the best in the business, just behind Battlefield. Both your firearms and powers can be upgraded to greater effect. All of this has been in prior Bioshock games, but there are a couple of huge game changers. First of all you now have a melee attack on the Y button, and you can use it at all times unlike the previous games. Previously you had to switch to a wrench or another melee weapon and then switch back to a gun. All of this has been thankfully alleviated, and the melee is very useful in huge firefights where you can run out of ammo. The skyhook is also a great addition to the combat. It’s a very satisfying thing to hop onto a skyline and drop down to deal a killing blow to an enemy, then engage the rest of the enemies. The first time you ride the skyline in the game is exhilarating, and when you use it in combat it is an immensely satisfying means to dispatch your foes. The combat in this game is honed to perfection and has some of the best first person combat on the market. Irrational has raised the bar, and military shooters are about to feel more generic to you after you play this game.

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One of my fears for this game was Elizabeth, games are notorious for having annoying AI followers who bring nothing but frustration to your experience, and you wish you could just leave them behind. I’m going to come out and say it right now, Elizabeth is the best AI partner ever in a game. Her story is intimately connected to yours, and I found myself delighted when she was with me, and conversely concerned when she was gone. Her child-like wonder when she gets her first taste of the outside world of Columbia is charming, and I found it clever because it’s how I felt when I first laid eyes on the city. She makes herself useful in combat as she throws you salts (which is basically your mana), health, and ammo. When you are exploring she will even find money and throw it to you, and point out lock picks (which Elizabeth uses to open doors to secret areas and safes). During combat, she can also open tears into the world that can place items such as turrets, medical supplies, and weapons in the area.

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The game is absolutely gorgeous on PC with the settings turned to Ultra. You can see evidence of this in our screenshots and our Let’s Play video. My jaw dropped when I got the first reveal money shot of Columbia. This may be the most beautiful game I have ever seen. The frame rate is nice and smooth, and I experienced no hiccups. The game has a frame lock option so you can lock the game’s frame rate at 60 fps. Aesthetically, it’s like I hopped into a time machine and went back to 1912. The colors are vibrant and the environments are huge and painfully detailed. You will find yourself just stopping to look around to just soak it in, and I love that. You will feel fully immersed in this world, and just like the original Bioshock, that is something very few games can accomplish. I did have some crashing issues, but a 30 second google search helped me fix it, and a patch is coming within the next week or so. The console versions are no slouch either, but if you can play on PC I highly recommend it.

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Bioshock Infinite is an absolute must play. Do not hesitate to buy the game, this is the best game of the year so far, and the other games this year have a lot to catch up with. Irrational Games, and Ken Levine specifically, have crafted a masterpiece of a game, and their years of hard work are on display. They have surpassed their previous effort, and I look forward to whatever they have cooked up next. The next 5 years will be worth the wait. This is a game that must not be missed.



And check out our Let’s Play while you are at it!!

Come and watch Corey and Adam gush over graphics in Bioshock Infinite like girls over David Cassidy. Yep, I’m old.



Telltales Games, developers behind the 2012 hit The Walking Dead, have revealed the title of their DC Comics property game to be Fables: The Wolf Among us. The will be coming to Xbox 360, PC, Mac and PlayStation 3 this Summer. The game takes place before the comics and lets players take on the role of Bigby Wolf (The Big Bad Wolf), who has been exiled to New York City. The game follows Wolf as he tries to keep fairy tale characters including Mr. Toad and the Three Little Pigs undetected in our world.

“Developing The Wolf Among Us ased on the Fables universe has allowed our studio to build upon all of the hallmarks of what makes our episodic series so engaging for players,” said Telltale CEO Dan Connors. “Through an evolution of our approach to choice and consequence, we can further explore the complexity of each and every iconic character in a universe rich with untold history from the darkest sides of the storybooks.”

It would seem in the world of DC Comics there is a lot among us, Gods and Wolves it would seem are a real threat. Are you excited for Telltale’s take on Fables? Or do you just care about getting that next Walking Dead game? Especially considering that Activision’s game belongs in that landfill with copies of E.T. and Superman 64. Let us know below!!