Archives For Xbox360

What’s up ladies and gentleman! 2014 is coming to a close and we are hoping that 2015 really turns everything around. We have great writers coming on board, and more than enough content to post for your viewing pleasure–but we forgot to mention that we have a new show. These very very important things that slip our minds. For that we apologize for not trafficking it through the appropriate channels, but we hope you enjoy it nonetheless.

 

 

NERDSYNQ

 

 

 

The Legend of Korra, for those that are unaware, is a western animation produced by Nickelodeon, and is the follow up series to the massively popular Avatar: The Last Airbender (or The Legend of Aang depending on where you live). It follows a young woman named Korra, the Avatar, who is able to wield all four elements within the world this series is set in (Fire, Water, Earth, and Air). Earlier this year, it was announced that Platinum Games, the same people behind such games as Bayonetta, Metal Gear Rising: Revengance, and Wonderful 101, would be making a tie in game for The Legend of Korra. Said game came out earlier this month, and I was able to finally get my hands on a copy.

Presentation

This game, at least on PC which I played, looks amazing. The style is reminiscent of the show, with brand new animated sections made specifically for this game in between chapters. The music is mostly what you would hear on the show, and really helped to drive the fact that this is a Korra game home for me. The effects on the different bending styles look visually stunning and the impact of the hits feel right. While it isn’t nearly as impressive looking as previous Platinum games, it still has that Platinum feel to the design that any fan of their games would be sure to enjoy.

Gameplay

The Legend of Korra is an action beat-em-up, of the style that many are used to from Platinum by now. You play as Korra, fighting through waves of bad guys by utilizing the four elements, each style with their own strengths and weaknesses, and fighting a typically challenging boss at the end of each level. This game does kind of fall into the same problem that I generally always have with beat-em-ups, which is that the gameplay does get repetitive after awhile. Being able to switch between bending styles is neat at first, but I found that I would only use one or two of the elements through a majority of the game, only switching when it was necessary. Bosses were typically dispatched by avoiding their attack pattern until you get the one opening to damage them via quick-time event, which has always been something of a pet peeve of mine with this genre of games over the last decade or so. Even so, the game is fun for the time it takes to beat it.

This game is extremely short, with my personal run of the game clocking out at about 4 hours. It does encourage multiple playthroughs, with unlockable costumes, items, and various difficulty settings. Much like any Platinum game, there are a number of medals per level that grade your performance, with an overall medal awarded at the end of the level. Going back and improving these medal scores is always a fun challenge. There is also a small bit of exploration in the game, though I would have preferred a bit more. This usually takes form of a small diverging path where you can get a special trinket for bonus points at the end of the level, though this usually also means an extra-hard encounter to earn your points.

If there was one thing I absolutely despised about this game, it’s the Naga run sections. Naga is the giant polar bear dog (all the animals in Avatar are combinations of two animals) that is the animal companion to Korra, which she can ride. While these sections aren’t difficult, all it takes is a single slip up to have to start over again, and I feel like the game would have been better with their exclusion.

Finally, after beating the game once, you unlock Pro-Bending mode, a fictional sport within the Avatar universe. Once again you play as Korra, teaming up with two AI allies, in the form of her companions Mako and Bolin, to take on other teams of three and attempt to knock them off the stage. This is a fun little mode and a nice bonus at the end of the game, though it would have been nice to have played as someone else.

Story

Since this is a new game I won’t go into too much detail about the story here, but I will warn you right now that if you haven’t seen any of The Legend of Korra the show, then you would do best to steer clear of this game until you have.

This game has it’s own storyline, set after the end of Season Two and before Season Three. After making a miraculous comeback in a Pro-Bending match right at the beginning, Korra is lead into a trap by a group of Chi-Blockers, remnants of the Equalists, an anti-bender group from the first season. Korra gets stripped of her bending through unknown means, and spends the first level completely without any bending. As the game and story progresses, she discovers that a malevolent spirit known as Hun-Dun, who had conflict with the Avatar in a past life thousands of years ago. As the game goes on, Korra will re-awaken her bending with the help of Jinora, a young Air Bending prodigy who is able to project her spirit and assist Korra. While the story isn’t anything particularly special, it was a breath of fresh air to see a licensed game that doesn’t just re-tread the same plot-lines as it’s source material, and instead served to give us an entirely new story and experience.

Overall, for a budget title being sold for a mere $15, this is a great game that could have only been better if it had been given the triple-A treatment, especially from such a reputable company like Platinum. If you are a fan of the series, then I think this is worth your time, and if you’re a fan of beat-em-ups or the work that Platinum does and don’t mind some spoilers, the game is a nice fun romp. I would definitely recommend this game, especially to those who are a fan of the series, and if you haven’t seen the series itself, then I would also recommend that as well.

TO THE BATCAVE!

Mr. Grimm. —  01/08/2014 — Leave a comment

3c1_batmanspace_01

While the seven year old in me is screaming to kick this article off with NANANANNANANANNANANANANNA BAAAAATMAAAAAAN. I’m mature as hell and will refrain from directly doing so. That being said, insert some nananas and lets get this on a roll. What we have for you today is the first mainstream game I’ve covered and the one I am most looking forward to in the  near future. Lego Batman 3: Beyond Gotham.

I’ve played plenty of lego games but never really gone in for them you know? This one however seems to be the culmination of every awesome aspect of every lego game before it. It’s simple math really. Batman + Legos = a juggernaut that prints money.

Basic story here is that the D.C. super heroes are going to trot off and collect Green Lantern rings in an attempt to stop Lex Luthor and the Joker. You’ll be able to unlock 150 different characters. You get to play as Batman! AND they have an Adam West mode! Complete with super awesome onomatopoeia action! What could make that better? The acting talents of Burt Ward! That’s what the hell could make this better! As if that wasn’t enough for your tender nature, they also have a Lego version of the 1966 Batmobile!! WHAAAT?! robin_default_01 The spiffy might as well write itself, but it doesn’t! This game is going to be accessible on just about every console you could want Xbox One, Xbox 360, PlayStation 4 , PlayStation 3 , PS Vita , Wii U , 3DS and PC. I can’t stop talking about this game. I need it you need it. Stop reading this  and go get it! – You know. Later in the fall. When it comes out.

Don’t forget to follow me on Twitter @grimmsgaming and/or comment below. It could totally be worth it if I could think of anything funny to say or useful.

Dark Souls

Nickdog8891 —  05/06/2014 — Leave a comment

FGWG  6/1- 6/15

Prepare to die

Prepare to die

By now, most of you have heard about Xbox Live’s Free Games With Gold (or FGWG, for short).  Basically, Microsoft gives you two free games a month, one retail title and one XBLA title, for free, as in, 0 cost.  With many gamers very wary of whether they should play or even download these games(seeing as how they take up SO MUCH precious hard drive space), I’m creating a new segment aimed at giving a little bit of insight and advice towards that end.  At the end, I’ll give a verdict on whether you should play, download, or simply save your space, as well as giving a few tips and tricks to help you guys (and gals) out.

First up, a game that you will not enjoy, Dark Souls.  Now, by no means and I saying its a bad game, or that it lacks entertainment, but it’s not fun.  Dark Souls is hard, unforgiving, and cruel.  In an age of unlimited health and infinite respawns, Dark Souls sticks out with.  It takes a very patient and determined person to take on this challenge, not to mentioned skilled.  Any and every enemy is a potential threat, and in groups, they are almost certain death.  And don’t get me started on boss battles.  You will die multiple times before you can figure out a sound strategy, and countless more before you can execute your plan.

Seriously, I'd think about a new profession

Abandon All Hope

Learning is the name of the game.  The only way to make progress is to learn from your mistakes and deaths, and come back with a better strategy next time.  When you die (and you will die, a lot), you lose all your souls, and if you are human, you will revert back to your Hollow, undead state.  You don’t lose any equipment, items, just souls.  Not all is lost however, because if you can reach the spot where you died, you can retrieve your lost souls.  Just don’t die on the way there, or those souls will vanish.  The key is approaching Dark Souls a different way than normal.  Death sucks, but it’s not the end.  Simply start over, and do better.

Patience is key in any battle.  Study your opponent, learn his movements, and strike when the time is right.  Some enemies you can simply hack to death, but many require blocking, dodging, and parrying.  Hollow Knights are a death sentence for the aggressive player, or the too timid, as they carry shields, and block most incoming attacks.  Enemies are not the only danger however.  Cliffs, nature, and countless walkways and bridges can easily lead to an unexpected demise.

Parrying a Knight is oh so satisfying

Catch a Knight recoiling to put him out of his misery

 Verdict

Dark Souls isnt for the faint of heart, or the impatent.  But it can be a very rewarding game, if you can approach it from a distance, and enjoy the little things.

Play

Tips and Tricks

  • Dont get attached to your souls.  If you have the chance to buy a weapon or a piece of equipment, go ahead and get it.  You will need it
  • Approach every encounter cautiously.  move slow, block, and if possible, only engage one on one.
  • Try to find a weapon you are comfortable with.  Each style has it’s advantages, but you neeed to be comfortable wielding your weapon to be successful.
  • Unless you died with tons of souls, don’t make a mad dash to retrieve them.  You will almost certainly die
Seriously, it's gonna hurt

Get used to seeing this. A lot.

warface 360 beta (0)

There are certainly plenty of military shooters out there on the market today, so you may be asking me “Bryan, why in the sam heck would i want to play another one?”  I’m here to answer that question, and that question alone (well, maybe a few more, if you have them).  To start, Warface is FREE to play.  Yes, you heard me, FREE, F-R-E-E, TO-TA-LLY-FREE.  It does require a Gold Membership, but really, who doesn’t have one of those? Currently, its in a closed beta stage, but all you need to do is sign up at http://www.warface.com/xbox/ and hopefully you will get an email invite.  Now, i was lucky enough to get said invite (albeit over a week later) and from the shot time i have had with the game, i’ve come away with a few observations.

Gameplay

Once you fire up Warface for the first time, you will be prompted to go through a tutorial.  Do that.  Its short, informative, and simple.  It does a great job of getting you acquainted to the controls and movement, with no danger at all.  Once you have done that, either head over to the Co-OP or verses menu to get into the action.  As far as actual shooting-other-people-in-the-face-ness is concerned, Warface is certainly well crafted.  Aiming seems quite fluid, and players who are more accurate are the ones who will be racking up the kills.  Weapons seem responsive, with reasonable recoil.  A huge selling feature of Warface is the ability to customize weapon attachments on the fly.  Simply press up on the D-Pad, and you can swiftly swap between available attachments mid match, or even mid firefight.  While I personally have not tested this feature, due either to my low playtime or beta restrictions, i’ve seen the menu in game, and seen it showcased in video.

There are four classes available, Rifleman, Engineer, Medic, and Sniper.  Each has its own strengths, such as the Rifleman’s ability to replenish ammo either to himself, or an ally.  But each class is limited to one set type of primary weapon, such as a shotgun for the Medic, or a sniper rifle for, yep, you guessed it, the Sniper.  The key to success, especially in the Co-Op missions, which i will get to later, is teamwork, and a diverse squad.  Going into a mission or fight with only one or two classes will spell disaster, or possibly a harder word, like rutabaga, or Saskatchewan.  Playing Warface with friends is by far the best way to succeed, and once the game is released, virtually everyone on your friends list should have the game, so you should have no shortage of company.  The other figurative selling point of Warface are Co-Op missions.  Grab a few friends and battle against the CPU through multiple objectives, with new missions daily.  The initiation missions i played were quite easy, but i suspect later missions will be much more difficult.  Crytek is planning on releasing more content, such as maps, weapons, ect, so Warface should hopefully be a staple of your gaming library for the forseeable future.

warface 360 beta (1)

Unfortunately, it wasn’t all rainbows and unicorns during my first sit-down.  A few minutes into my first two matches, i had a connection error pop up, prompting me to quite the lobby i was in.  I also had a connection error in a C0-Op mission I was playing, again requiring my to exit back to the menu/  I haven’t been able to determine if the connection issue was on my end, or the servers end, but im assuming it was a little of both.  Hopefully this is just a bug that will be cleared up before the full release, because problem servers would be a death sentence for Warface on the 360.

So, where was I?  Ah, the question you asked, way back at the beginning.  Indeed, Warface Is worth the 4.48GB of space on your hard-drive, seeing as how its FREE, and FUN.  I will certainly be monitoring its progress, and I will have a review out after the full release, so check back later for more information.  Also, go register for the Beta invite, because why not?  Ill even give you the link again, so you don’t have to scroll alllllll the way back to the top to find it.  I know, i’m too nice.  http://www.warface.com/xbox/

Give us your feedback please, I promise, we don’t bite!

(This was my first article in a while, so please, leave me feedback in the comment section)